--- a/net/minecraft/world/level/BlockCollisions.java
+++ b/net/minecraft/world/level/BlockCollisions.java
@@ -66,28 +66,47 @@
     protected VoxelShape computeNext() {
         while(true) {
             if (this.cursor.advance()) {
-                int i = this.cursor.nextX();
-                int j = this.cursor.nextY();
-                int k = this.cursor.nextZ();
+                int i = this.cursor.nextX(); final int x = i; // Paper
+                int j = this.cursor.nextY(); final int y = j; // Paper
+                int k = this.cursor.nextZ(); final int z = k; // Paper
                 int l = this.cursor.getNextType();
                 if (l == 3) {
                     continue;
                 }
+                // Paper start - ensure we don't load chunks
+                final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null;
+                boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14;
+                this.pos.set(x, y, z);
 
-                BlockGetter blockGetter = this.getChunk(i, k);
-                if (blockGetter == null) {
+                BlockState blockState;
+                if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) {
+                    BlockGetter blockGetter = this.getChunk(x, z);
+                    if (blockGetter == null) {
+                       continue;
+                    }
+                    blockState = blockGetter.getBlockState(this.pos);
+                } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) {
+                    blockState = this.collisionGetter.getBlockState(this.pos);
+                } else {
+                    blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos);
+                }
+
+                if (blockState == null) {
+                    if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level.paperConfig().chunks.preventMovingIntoUnloadedChunks) {
+                        return Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z)));
+                    }
+                    // Paper end
                     continue;
                 }
 
-                this.pos.set(i, j, k);
-                BlockState blockState = blockGetter.getBlockState(this.pos);
-                if (this.onlySuffocatingBlocks && !blockState.isSuffocating(blockGetter, this.pos) || l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) {
+                // Paper - moved up
+                if (/*this.onlySuffocatingBlocks && (!blockState.isSuffocating(blockGetter, this.pos)) ||*/ l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) { // Paper - onlySuffocatingBlocks is only true on the client, so we don't care about it here
                     continue;
                 }
 
                 VoxelShape voxelShape = blockState.getCollisionShape(this.collisionGetter, this.pos, this.context);
                 if (voxelShape == Shapes.block()) {
-                    if (!this.box.intersects((double)i, (double)j, (double)k, (double)i + 1.0D, (double)j + 1.0D, (double)k + 1.0D)) {
+                    if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(this.box, (double)i, (double)j, (double)k, (double)i + 1.0D, (double)j + 1.0D, (double)k + 1.0D)) { // Paper - keep vanilla behavior for voxelshape intersection - See comment in CollisionUtil
                         continue;
                     }
 
